Joe Average - Final Rig

5. März 2010

After 2 evenings of learning how to rig, i just finished my first lowpoly character rig ever for my 3d animation project “The Big Step (AT)”.

Joe is now ready for animation, but i still have to rework texturing, weight maps, facial expressions/blendshapes and some minor modelling issues. The rig is the hardest part of getting a character to live so i thought of doing it now, to have something to work with.

After the rig was done, i just set up the Cinema4D internal “Visual Selector” to select my animation controllers as easy as possible.